
Arcade Cabinet
Donkey Kong
This iconic arcade game marked the debut of both Mario (then known as Jumpman) and his mischievous rival, Donkey Kong. Players guide Mario up ladders and across platforms to rescue Pauline, dodging rolling barrels and other hazards along the way. As one of the very first platform games, Donkey Kong introduced storytelling to arcade gaming and helped launch Nintendo onto the world stage. With its colorful cabinet art and unforgettable characters, it remains a cornerstone of video game history. Did you know Donkey Kong was almost a Popeye game? When Nintendo couldn’t get the Popeye license in 1981, Shigeru Miyamoto created new characters instead: Jumpman (Mario), Pauline, and the barrel-throwing Donkey Kong.
Donkey Kong is a 1981 platform game developed and published by Nintendo for arcades. As Mario (occasionally referred to as “Jumpman” at the time), the player runs and jumps on platforms and climbs ladders to ascend a construction site in New York City and rescue Pauline (occasionally referred to as “The Lady” at the time) from the giant gorilla Donkey Kong. It is the first game in the Donkey Kong series and Mario’s first appearance in a video game.
Donkey Kong was created to salvage unsold arcade cabinets following the failure of Nintendo’s Radar Scope (1980), and was designed for Nintendo of America’s audience. Hiroshi Yamauchi, Nintendo’s president at the time, assigned the project to first-time video game designer Shigeru Miyamoto. Drawing inspiration from “Beauty and the Beast” and American media such as Popeye and King Kong, Miyamoto developed the characters and scenario and designed the game alongside chief engineer Gunpei Yokoi. It was the most complex arcade game at that point, using graphics for characterization, including cutscenes to illustrate a plot, and integrating multiple unique stages into the gameplay. Donkey Kong pioneered the platform game genre before the term existed, is the first to feature jumping, and is one of the first video games with a damsel in distress narrative, after Sheriff. It had a limited release in Japan on July 9, 1981, before receiving a wide release some weeks later.
Although Nintendo of America’s staff was initially apprehensive, Donkey Kong succeeded commercially and critically, becoming the highest-grossing game of 1981 and 1982. It was ported to the Game & Watch, selling eight million units, while Nintendo licensed the game to Coleco, a developer of arcade conversions for home consoles, selling six million cartridges. It was later ported to the Nintendo Entertainment System (NES), designed to replicate its technological capabilities; both the game and NES were integral in spreading Japanese video games to Western audiences. Donkey Kong’s various ports sold more than 15 million units worldwide. Other companies cloned the game and avoided royalties altogether. Universal City Studios unsuccessfully sued Nintendo, alleging that Donkey Kong violated its trademark of the King Kong franchise.
Donkey Kong’s success positioned Nintendo for market dominance for the 1980s and 1990s. The game debuts Mario, who became Nintendo’s mascot and one of the world’s most recognizable characters. It was mass marketed in multitudes of products, including breakfast cereal, toys, and television cartoons. Donkey Kong is considered one of the most important games from the golden age of arcade video games and one of the greatest and most popular arcade games of all time. It has been frequently referenced in pop culture and subsequent video games and has an active high score competition.
Source: https://en.wikipedia.org/wiki/Donkey_Kong_(1981_video_game)
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Short Info
Developer(s): Nintendo R&D1
Publisher(s): Nintendo
Director(s): Shigeru Miyamoto
Producer(s): Gunpei Yokoi
Designer(s): Shigeru Miyamoto, Gunpei Yokoi
Artist(s): Shigeru Miyamoto
Composer(s): Yukio Kaneoka
Series: Donkey Kong
Platform(s): Arcade
Release: July 9, 1981
Genre(s): Platform
Mode(s): Single-player
Arcade system: Radar Scope