Arcade Cabinet

NBA Jam

Year: 1993, Publisher: Midway, Genre: Sports

NBA Jam is a basketball video game developed and published by Midway for arcades in 1993. It is the first entry in the NBA Jam series. The project leader for this game was Mark Turmell. NBA Jam was the third basketball video game released by Midway, after TV Basketball (1974) and Arch Rivals (1989).

The gameplay of NBA Jam is based on Arch Rivals, which was also a 2-on-2 basketball game. However, it was the release of NBA Jam that brought mainstream success to the genre. The release of NBA Jam popularized a subgenre of basketball based around fast action and exaggerated realism, a formula Midway later applied to the sports of hockey (NHL Open Ice and NHL Hitz), American football (NFL Blitz), and baseball (MLB Slugfest).

Gameplay

NBA Jam is a two-on-two basketball video game featuring NBA-licensed teams and digitized likenesses of real players. Gameplay is exaggerated instead of realistic: players can jump extremely high and make slam dunks that defy both human capabilities and the laws of physics. There are no fouls, free throws, or violations except goaltending and 24-second violations. This means the player is able to freely shove or elbow opponents out of the way. Additionally, if a player makes three baskets in a row, the character becomes “on fire” and has an unlimited turbo and increased shooting precision. The “on fire” mode continues until the other team scores, or until the player who is “on fire” scores four additional consecutive baskets while “on fire”.

The game contains many Easter eggs, special features, and players activated by initials or button/joystick combinations. For example, pressing A five times and right five times on any Genesis controller will activate “Super Clean Floors”. This feature causes characters to fall if they run too fast or change direction too quickly. Players can also enter special codes to unlock hidden players, ranging from US President Bill Clinton to Hugo, the Charlotte Hornets mascot. On the arcade machine, there is also a hidden “tank” game that allows the player to drive a tank and shoot enemy tanks for a minute. Just before the court is shown at the start of a game, joysticks 1 and 2 must be moved down and all six of their buttons held down.

Source: Wikipedia (https://en.wikipedia.org/wiki/NBA_Jam_(1993_video_game))
Note: The article has minor modifications:

⦁ The text of the original article was shortened and ordered differently due to our website layout
⦁ All links (and code) were removed

To view the original article, please follow the link above.

Short Info

Developer(s): Midway
Publisher(s):

  • Midway
  • Acclaim Entertainment (consoles)

Designer(s): Mark Turmell, Shawn Liptak, Jamie Rivett, Sal Divita, John Carlton, Tony Goskie

Composer(s):

  • Jon Hey (Arcade)
  • Rick Fox (Genesis/SNES)
  • Series NBA Jam

Platform(s): Arcade, Super NES, Genesis, Game Gear, Game Boy, Sega CD, 32X, Jaguar, Saturn, PlayStation

Release:

  • Arcade
    • NA: April 1993[1]
  • Game Gear, Genesis, SNES
    • NA: March 4, 1994
    • EU: 1994
    • JP: April 29, 1994
  • Game Boy
    • NA: November 1994
    • EU: November 24, 1994
    • JP: 1994
  • Sega CD
    • NA: December 1994
    • EU: 1994
    • JP: December 20, 1994

Tournament Edition

  • Arcade
    • NA: February 23, 1995
    • EU: February 23, 1995
    • JP: February 24, 1995
  • PlayStation
    • NA: September 9, 1995[3]
  • Saturn
    • NA: November 10, 1995[4]
    • EU: December 1995
    • JP: December 1, 1995

Genre(s): Sports (basketball)
Mode(s): Single-player, multiplayer
Arcade system: Midway T Unit

Are you ready to play?

Step into the world of classic gaming and relive the excitement! Get ready to have fun and experience timeless games like never before.