
Arcade Cabinet
Rampage
Year: 1986, Publisher: Bally/Midway, Genre: Action
Rampage is a 1986 arcade video game by Bally Midway. Inspired by monster films, players control a trio of monsters: George, Lizzie, and Ralph, humans transformed into creatures due to various experimental mishaps. The objective is to destroy cities and combat military forces while maintaining their health. The game is set across 128 days in cities throughout North America, with each cycle repeating five times.
Gameplay includes destroying buildings, eating humans, and avoiding damage. Rampage spawned five sequels and a film adaptation in 2018. Warner Bros. currently owns all rights to the property via their purchase of Midway Games.
Gameplay
Up to three players control a trio of humans transformed into gigantic animalistic monsters due to various experiment-related accidents: George, who was transformed into a King Kong-like gorilla by an experimental vitamin, Lizzie, who was transformed into a Ymir-like reptile by a radioactive lake, and Ralph, who was transformed into a giant bipedal wolf by a food additive. The monsters must raze all buildings in a high-rise city to advance to the next level, eating people and destroying helicopters, tanks, taxis, police cars, boats, and trolleys along the way.
The player can climb any of the buildings, punching them to pieces and reducing them to rubble. Non-playable human characters within the levels can also be punched or grabbed and food items can be eaten. The player’s monster receives damage from enemy bullets, sticks of dynamite, shells, punches from other monsters, and falls. Health is recovered by eating food items such as fruit, roast chicken, or soldiers. If a monster takes too much damage, it reverts into naked human form and starts walking off the screen sideways, covering its body with its hands. In this state, players can be eaten by another monster. If the player continues, the human mutates back into the monster or (if the human walked off the screen) flies in on a blimp (but has lost their score), with a full life bar.
Smashing open windows generally reveals an item or person of interest, which may be helpful or harmful. Helpful items include food or money, while dangerous ones include bombs, electrical appliances, and cigarettes. Some items can be both; for example, a toaster is dangerous until the toast pops up, and a photographer must be eaten quickly before he dazzles the player’s monster with his flash, causing it to fall. When a civilian is present waving their hands at a window signaling for help, a player’s points rapidly increase when the person is grabbed.
Rampage is set over the course of 128 days in cities across North America. The game starts in Peoria, Illinois and ends in Plano, Illinois. In Plano, players receive a “mega vitamin bonus” which heals all the monsters and provides a large point bonus. After this, the cycle of cities repeats five times. After 768 days, the game resets back to Day 1. As game developer Brian F Colin stated “the hardware couldn’t support that much art and we never figured anyone would get through 768 levels”.
Some of the home port versions of the game start in San Jose, California and end in Los Angeles, California after going all around North America. The rampage travels through various cities across the United States, as well as two Canadian cities. Out of the 50 US states, only Connecticut, Delaware, Mississippi, New Hampshire, Rhode Island, South Carolina, and Vermont are spared from the monster rampage.
Source: Wikipedia (https://en.wikipedia.org/wiki/Rampage_(1986_video_game))
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Short Info
Developer(s): Bally Midway
Publisher(s): Bally Midway
Designer(s): Brian Colin, Jeff Nauman
Programmer(s): Jeff Nauman
Artist(s): Brian Colin, Sharon Perry
Composer(s): Michael Bartlow
Series: Rampage
Platform(s): Arcade, Master System, NES, Lynx, Amstrad CPC, ZX Spectrum, Commodore 64, Amiga, Atari ST, Atari 2600, Atari 7800, Atari 8-bit, IBM PC, TRS-80 Color Computer
Release: August 1986
Genre(s): Action
Mode(s): 1-3 players simultaneously
Arcade system: Midway MCR-III