Arcade Cabinet

Time Crisis 2

Year: 1998, Publisher: Namco, Genre: Shooter

Time Crisis II is a 1997 light gun arcade video game developed and published by Namco. It is the second instalment in the Time Crisis series. The game incorporates the same mechanics of its predecessor, with some minor changes, but with the addition of co-operative two-player gaming. The game’s story focuses on the efforts of two secret agents, Keith Martin and Robert Baxter, as they attempt to thwart the efforts of an industry mogul’s plan for world dominance.

The game was ported to the PlayStation 2 in October 2001, as part of a bundle to coincide with the launch of the GunCon 2 controller (G-Con 2 in Europe), with enhanced graphics. Ports for the original PlayStation and Dreamcast were cancelled during development. The game received mostly favorable reviews for the arcade and console versions. A sequel to the game, Time Crisis 3, was released in 2002.

Gameplay

The game utilizes the foot pedal system, just like Time Crisis, allowing players to hide from enemy fire. The “crisis flash” system alerts players when the enemy’s attack would cause a direct hit, a feature not present in its predecessor, Time Crisis. When pressing down on the pedal, the player comes out of hiding and can shoot enemies. Releasing the pedal puts the player behind cover to avoid bullets and reload the weapon, though the player cannot shoot while hiding. Certain sections of the game give players a machine gun with unlimited ammo.

The player loses a life if hit by a critical bullet or an obstacle, and the game ends when the player loses all lives. Players also lose a life if the time limit (which is replenished after each area is cleared) drops to zero, unlike the first game, where running out of time results in a game over. Players can continue from their current position, as opposed to the PlayStation version of Time Crisis, which requires players to restart from the beginning of a section.

This was the first Time Crisis game to enable two people to play simultaneously, allowing each player to cover the other. In single player, the computer controls the other character. The arcade version used connecting cabinets to allow another player to join. The PlayStation 2 version features split-screen and System Link functionality, which requires two televisions, two consoles, two copies of the game, and an iLink cable. Points are deducted for shooting the other player, though neither player will lose lives as a result. The same system is utilized for events in Time Crisis 3 and Time Crisis 4.

Source: Wikipedia (https://en.wikipedia.org/wiki/Time_Crisis_II)
Note: The article has minor modifications:

⦁ The text of the original article was shortened and ordered differently due to our website layout
⦁ All links (and code) were removed

To view the original article, please follow the link above.

Short Info

Developer(s): Namco
Publisher(s): Namco
Director(s): Takashi Satsukawa
Producer(s): Takashi Sano
Composer(s): Kaz Nakamura
Platform(s): Arcade, PlayStation 2
Release:

  • Arcade
    • JP: December 13, 1997
    • NA: February 1998
  • PlayStation 2
    • NA: October 2, 2001
    • JP: October 4, 2001
    • EU: October 19, 2001
    • AU: October 26, 2001

Genre(s): Rail shooter
Mode(s): Single-player, multiplayer
Arcade system: Namco System 23, Super Namco System 23 

Are you ready to play?

Step into the world of classic gaming and relive the excitement! Get ready to have fun and experience timeless games like never before.